Azza Blur, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'7". She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and her gloved hand is found clutching a club. She has done her best to style her white hair to look like a famous performer. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. The war was a terrible time for her, and Azza does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her mother raised her in a mountain cabin. She worked as a nervous Marshal and found it very stressful. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions.
Flaws: Addict, Depressed. Bonds: Religious, Military, Nature, Job. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 30000 cp. Aquamarine (700 gp). Zircon (50 gp). Amber (110 gp). White pearl (110 gp). Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. With bright auburn hair and a scraggly beard. His hazel eyes peer out from beneath his deerstalker brown hat.
Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's mother didn't care for him much, and the feeling was mutual. He struck the Armorer job and began his own company from there.
Motivation: To unite with his sister; and sabotage a competitor
Flaws: Insane, Antagonistic. Bonds: Job, Rich, Family. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 35 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2400 gp. Golden yellow topaz (500 gp). Freshwater pearl (15 gp). Blue quartz (15 gp). Red-brown spinel (40 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Carnelian (60 gp). Fire opal (600 gp). Red spinel (40 gp). Violet garnet (500 gp).
Kildrak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His hair, while still mostly brown, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is content; and to end his boredom
Ideals: Opinionated, Entrepeneur. Flaws: PTSD, Mundane. Bonds: Religious. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 290 gp.
Harvest Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His yellow fur is matted, messy, and big. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Mercenary father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic, Disease. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1900 gp. Violet garnet (800 gp). Rich purple corundum (400 gp). Chalcedony (40 gp). Red-brown spinel (100 gp). Obsidian (15 gp). Golden yellow topaz (800 gp). Tiger eye turquoise (15 gp).
Anselm Clayton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a green coat with white slacks. He wears a top hat to hide his balding. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of dire rats once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Engraver, but he was a colossal failure. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Ploughman
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Silver holy symbol. 1 Masterwork manacles. 1 Superior lock.
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