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NPC Generator

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Advanced [show]


William Melancon, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. His white hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: He'd like to take his coworkers down a peg; and he has passion for adventuring and risk

Flaws: Insane. Bonds: Job, Slave, Adventurer. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

William Melancon, Male Human Rogue 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)9 (-1) 14 (+2)11 (+0)
Skills Athletics +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Uzza Art, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears an entirely black suit with blue socks and a vest with buckled shoes. She has styled her white hair well, parting it to the right. She has a dull look in her black eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She plays an instrument quite well.

History: Uzza was born in the south. At a young age she loved to build and create. Her family was turned out during the war. She and her family wandered south to less war torn lands. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To reunite with her absent father; and balancing her hectic life and new bellfounder responsibilities is difficult

Ideals: Passionate, Artistic, Persistence. Flaws: PTSD. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Uzza Art, Female Tiefling Monk 7
Medium (5'8") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)19 (+4) 15 (+2)16 (+3)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Undercommon, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Murook Westbrook, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears a black shirt with thin blue vertical stripes and red pants. Her auburn hair is drawn into a tight pony tail with a butterfly scrunchie. Her thin eyebrows rest above her beady green eyes.

Personality: Overbrimming with self-confidence, Murook isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly, Forgetful, Disease. Bonds: Rich. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Murook Westbrook, Female Half-Orc Warrior 3
Medium (4'7") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp. 2 Smokesticks. 2 Acid flasks. 4 Alchemist’s fire.


Social Check DCs


Pelt Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur is short and red. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Philantrophist, Persistence. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Pelt Of Storm, Female Tabaxi Bard 9
Medium (5'11") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 51 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)11 (+0) 12 (+1)17 (+3)
Skills History +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 20 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears white painted combat armor at almost all times. His auburn hair is smooth and relatively long. He has green eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Flaws: Shy. Bonds: Family, Military, Immigrant. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Kelter Honeypot, Male Halfling Sorcerer 9
Small (3'2") Halfling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)7 (-2) 6 (-2)17 (+3)
Skills Persuasion +6
Senses Passive Perception 8
Languages Halfling
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 gp.


Social Check DCs

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