Grigi Barton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a large white jacket. Her deerstalker hat is riddled with cuts and holes. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Energy wise she seems alert and responsive.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Professionalism. Flaws: Ugly, Depressed, Disease. Bonds: Immigrant, Rich. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Bhevek Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a red coat over a black low-cut shirt, and a broad hat upon his head. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of giants once and for all.
History: The child of a Healer, who enjoyed hunting, Bhevek was taken on many hunting expeditions. When Bhevek reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud.
Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Nature, Military. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 30 pp. Blue quartz (13 gp).
Millicent Barlow, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female is dressed in an above average manner. She is tall, broad shouldered and powerfully built. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Millicent has worked very hard to control her curse. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To pay off her debts; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Debt. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp.
Luthra Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of greataxes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is lengthy and is close to two feet long. She wears large thick round spectacles.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Luthra lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their daughter. She worked as a Baker, and she later adopted a second daughter.
Motivation: Wants to raise her children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Baker
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Barakas Lust, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears many layers of old clothing at all times. His clothes are grease stained in places. He has done his best to style his white hair to look like a famous performer. His eyes are white and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a island tribe. Barakas was born on a far southern island where he grew up under the tutelage of his father, an expert Marshal. He moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant, Nature. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Ignan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 3 Alchemist’s fire. 6 Acid flasks. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
