Cora Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears baggy red pantaloons and a brown scarf, she is not a threatening figure. Her brown hair is lengthy. Her eyes are amber and catlike.
Personality: She has always had a great fascination with Dragonborn culture. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the south to a Interpreter, Cora learned a great deal about her mother's area of expertise. Her childhood dream was to be a Priest, but she was a colossal failure. She has dedicated herself to building a better kind of golem.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Adventurer, Criminal record. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.
Tree Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His fur is cut close to his head. He has hazel eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Depressed, Ugly. Bonds: Job, Religious. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. Lapis lazuli (16 gp). Chrysoprase (70 gp). Chalcedony (70 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morgran Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear grey tank tops with white pants. His silver hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Unemployed, Morgran learned a great deal about his father's area of expertise. Morgran was born on a far southern forest where he grew up under the tutelage of his father, an expert Unemployed. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Professionalism. Bonds: Attractive, Job, Immigrant, Family. Occupation: Unemployed
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 180 gp.
Pelt Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears brown leather gloves, a brown jacket, and tight pants. Her fur is cut close to her head. She is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Pelt lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Family. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Deep blue spinel (900 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Onyx (80 gp). Violet garnet (900 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Caeldrim is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Ideals: Justice. Flaws: Sensitive, Fearful. Bonds: Rich, Attractive, Immigrant. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 32 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnome, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1300 gp. Jet (60 gp). Banded agate (14 gp). Onyx (30 gp). Peridot (30 gp). Bloodstone (30 gp).
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