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NPC Generator

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Advanced [show]


Murook Cumberbatch, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a worn and beaten armor. Her auburn hair is greasy and uncared for. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born several months after her mother was called into army service. When Murook reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Murook Cumberbatch, Female Half-Orc Expert 7
Medium (5'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 7 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)10 (+0) 12 (+1)10 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears a grey vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his grey boots flare out at the collars. His clothes are grease stained in places. His black hair is thinning but still full. His gray unseeing eyes seem to look past you.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Barendd was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered dancing. During his travels, Barendd and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Barendd discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Barendd fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Navigator

Voice: German accent

Attributes [hide]

Barendd Holderhek, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)12 (+1) 17 (+3)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs


Ishte Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: A 4'9" northern woman, she is dressed in a clean green cloak covering her clean studded leather. She wears a top hat to cover her moderate length dark red hair. She has red eyes and a green hat with a tan feather.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also has developed a complete distrust of the Junk Dealer profession.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. After coming to the age of reason, Ishte took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Butcher job and began her own company from there.

Motivation: She desires power and/or immortality; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Bonds: Family, Job, Religious, Adventurer. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Ishte Divinity, Female Tiefling Aristocrat 4
Medium (4'9") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 9 (-1)18 (+4)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aline Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she has a large yellow mantle and cape that has been intricately interwoven into her black robe. She wears her white hair down. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Gifted from a young age, Aline studied abroad. After coming to the age of reason, Aline took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and to be a crown-heir again

Ideals: Gifted. Flaws: Addict, Ugly, Antagonistic. Bonds: Mentor. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Aline Gentry, Female Half-Elf Monk 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tordrid Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears rags and sports a simple walking cane. Beneath her clothing is a huge mess of scar tissue. Her feathered hat is riddled with cuts and holes. She is baby faced.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is obsessed with her god.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Emotional. Bonds: Poor, Slave, Religious, Immigrant. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Tordrid Brawnanvil, Female Dwarf Cleric 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: An abacus with copper, silver and gold markers (30 gp).


Social Check DCs

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