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NPC Generator

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Advanced [show]


Gynnie Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and she perpetually has her shortspear ready. Her hair is cut close to her head. Her fierce brown eyes like to dwell on things.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: The child of a Apothecary, who enjoyed hunting, Gynnie was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Guardian, Nature. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Gynnie Brightmoon, Female Halfling Monk 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)8 (-1) 9 (-1)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Deep blue spinel (1300 gp).


Social Check DCs


Sannl Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear grey clothing when she does not wear armor. Her brown hair is drawn into a tight pony tail with a cross scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in a small mountains village. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. After a long history of fighting, Sannl and her spouse have recently divorced.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Sannl Trueanvil, Female Dwarf Monk 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)7 (-2) 15 (+2)14 (+2)
Skills Athletics +5, Nature +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arara Amastacia, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered scimitar and tarnished glaive as well. With bright blonde hair. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Arara was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with her childhood friend; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arara Amastacia, Female Elf Wizard 3
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)10 (+0) 11 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Hadwisa Wilmont, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She typically wears violet cloth garments or leather armor. Her golden hair is heavily combed to the left. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. As long as the job gets done she does not care how it got done.

History: Hadwisa was born with her father's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. She got away from her former life and has fallen to alcoholism.

Motivation: To protect her home; and she is compelled to act according to her religious beliefs

Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Guardian, Religious. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Hadwisa Wilmont, Female Half-Elf Expert 15
Medium (5'2") Half-Elf, Chaotic Good (CR 15)
Armor Class 11
Hit Points 72 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 2000 gp. Jade (130 gp). Golden yellow topaz (400 gp). Hematite (4 gp). Smoky quartz (50 gp). Freshwater pearl (4 gp). Freshwater pearl (4 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Jade (130 gp). Sardonyx (50 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilthur Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears grey cloth garments or leather armor. His hair is black and curly. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and regain custody of his daughter

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Family, Job. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Gilthur Gorunn, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 gp.


Social Check DCs

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