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Lance Barney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large brown tufts of hair around his ears. He has amber eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised by priests from a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and money/treasure

Flaws: Ugly, Mundane. Bonds: Rich, Family, Religious, Mentor. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Lance Barney, Male Human Wizard 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Hailey, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. He keeps his blonde hair in a pixie cut. His ears are large.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To prove his worth to the world; and money/treasure

Flaws: Ugly, Sensitive, Impulsive. Bonds: Rich. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Drogo Hailey, Male Human Aristocrat 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5

Possessions: 2300 gp. Amethyst (80 gp). Violet garnet (900 gp). Citrine (60 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is slicked back into a classic pompadour. His eyes are green and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Krimp grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up kukri and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer, Nature, Debt. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Krimp Abram, Male Half-Orc Barbarian 1
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. Amber (150 gp).


Social Check DCs


Shax Excellence, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears tattered old clothes. Her white hair is knotted and matted. Her eyes are silver and catlike.

Personality: She likes to make people angry or surprised. She invites people to come help in her community garden.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now spends her time doing works of charity.

Motivation: She is currently in port desperately looking for someone to get her out; and doesn't want to be a knight and was forced into it by her family

Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Shax Excellence, Female Tiefling Paladin 2
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)18 (+4) 14 (+2)11 (+0)
Skills Acrobatics +1, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 340 gp.


Social Check DCs


Quelenna Firahel, Female Elf [Permalink]

Personal [hide]

Description: She wears blue leather gloves, a blue jacket, and tight pants. She carries a battered pickaxe and tarnished mace as well. Her head has been shaved. Her face is scarred and worn.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Laborer for the past few years.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Laborer

Voice: Low range voice

Attributes [hide]

Quelenna Firahel, Female Elf Expert 5
Medium (5'5") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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