Vicky Blackwood, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Days after completing her studies, news broke out that her hometown was attacked by brigands. Vicky was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Revenge; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Junk Dealer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 500 gp. Red-brown spinel (100 gp). Red garnet (100 gp). Hematite (7 gp). Azurite (7 gp). 1 Minor magic item.
Zanna Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who has the majority of her body covered in plate, she is not a threatening figure. She has done her best to style her auburn hair to look like a famous performer. This brown eyed southerner is not easily forgotten.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is used to getting what she wants. In part because she is a meticulous planner.
History: She got into the Detective business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zanna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zanna. Recently she has begun working with bootleggers and crooks.
Motivation: Sabotage a competitor.
Ideals: Professionalism. Bonds: Job, Criminal record, Slave. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 69 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Auran, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: Red-brown spinel (80 gp). Red spinel (80 gp). Star rose quartz (20 gp). 1 Minor magic item.
Lidda Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a custom-built plate barding that's adorned with red lining and desert motifs. Her brown hair is cut short. Her hazel eyes peer out from beneath her broad red hat.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her father and her brother before her, after school she went straight into learning to become a Detective. She now owns her own business.
Motivation: She wants to meet her childhood hero; and to unite with her brother
Ideals: Joker. Bonds: Family, Rich, Job, Adventurer. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 120 gp. Black velvet mask with numerous citrines (50 gp).
Beast Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt, he is not a threatening figure. His long black fur is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Tiefling culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Racist. Bonds: Family, Religious, Job. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1400 gp. Black opal (1000 gp). Rock crystal (50 gp). Jasper (50 gp). Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item.
Irann Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. Her hair is auburn and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She feeds upon the attention of others.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Ruler arts, while her mother instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Athletic. Flaws: Cynical, Disease. Bonds: Rich, Attractive. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1000 sp.
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