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NPC Generator

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Advanced [show]


Varis Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. He wears his silver hair up in a very large beehive style do. He has a tattooed face.

Personality: Overbrimming with self-confidence, Varis isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy.

Ideals: Impeccable, Artistic, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Varis Connors, Male Half-Elf Monk 5
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 7 (-2)15 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 8
Languages Common, Elven, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 800 gp. Pink pearl (160 gp).


Social Check DCs


Avelina Wesley, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with pastel socks and a vest with buckled shoes, and carries greataxes. She has moderate length red hair. Her skin is flawless and her gray eyes scan people very quickly.

Personality: Her tongue was cut out and she uses sign language. She does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Avelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avelina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and several ex partners dislike her way of doing things and want revenge

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Avelina Wesley, Female Human Bard 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 1000 cp.


Social Check DCs


Fulbar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a robe, a symbol of the four houses of cards around his neck, and a scythe on his belt. He has a hunchback. He keeps his long red hair kept up in a rat tail. His hazel eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Guardian, Military. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Fulbar Tealeaf, Male Halfling Fighter 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Auran, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 3000 sp. Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mreksh Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. He is bristling with hidden weapons, mostly rapiers and glaives. His blue crest is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Seeks redemption; and sabotage a competitor

Flaws: Insomniac, Shy. Bonds: Job, Criminal record, Immigrant. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Mreksh Tiammanthyllish, Male Dragonborn Paladin 8
Medium (6'7") Dragonborn, Lawful Evil (CR 8)
Armor Class 14
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)10 (+0) 13 (+1)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: While he acts the brute, he is far gentler than he would appear. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Joker, Entrepeneur. Bonds: Attractive. Occupation: Crown-heir

Voice: Soft and mumbly

Attributes [hide]

Bertram Brushgather, Male Halfling Paladin 3
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs

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