Nicholas Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin white vertical stripes and black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His blonde hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His job bores him to no end. He has decided to make it more interesting.
History: The child of southern immigrants he idolized his mother. Nicholas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicholas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 25 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1100 gp. Golden yellow topaz (400 gp).
Mâku Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has moderate length white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: The child of a Bellfounder, who enjoyed hunting, Mâku was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He now mingles about in high society.
Motivation: Further expansion of business; and money/treasure
Bonds: Rich, Attractive, Family, Nature, Job. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: Just what you see.
Nicor Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is red and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: Calm and collected, he is a well trained Merchant. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Spice Merchant, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He has worked as a Merchant like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new merchant responsibilities is difficult
Flaws: Ugly, Secretive. Bonds: Poor, Immigrant, Job. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 7 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 300 gp. Star rose quartz (20 gp). Sardonyx (20 gp).
Rieta Guilt, Female Tiefling [Permalink]
Personal [hide]
Description: 4'9" and muscular, this eastern woman wears a well pressed and immaculate suit (or dress). Her hair is short and chestnut. Her half smiles and red eyes are beguiling and draw you in.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with a lost civilization.
History: She was born to a criminal king-pin and mafia family From her teen years she was always beautiful and desirable, so people have always doted on her. She is searching for what she claims is her rightful reward.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Good lock.
Oolah Darby, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'1", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her 11th year, her parents were killed by a gnolls raid, leaving Oolah alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.
Motivation: She wants revenge against gnolls; and she is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Family, Has a crush, Enemies, Criminal record. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 62 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
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