Armara Glory, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears bulky green painted plate armor, and sports empty pouches on her belt. Her chestnut hair is kept up in a ponytail inside a small hat. Her eyes are gold and beady.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Armara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's looking for her big break.
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Mentor, Rich. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 320 gp.
Tippletoe Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan pants and tee shirts. She keeps her silver hair in a flapper bob. Her blue eyes lackadaisically let the world flow into them.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She enjoys reading and quiet.
History: She comes from a rich western family. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Impeccable, Logical, Optimist. Bonds: Rich, Adventurer. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Havilar Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a simple green robe with grey stripes complete with hood. Her copper crest is drawn into a tight pony tail with a card scrunchie. She wears large thick round spectacles.
Personality: She likes to make people angry or surprised. She is skeptical of what others tell her and is slow to trust.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Shy, Disease. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 30 gp.
Adelaide Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a violet and grey handkerchief worn on her right side. She wears her auburn hair down. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She does not believe in betrayal or weakness as things to be tolerated. A true patriot, Adelaide would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adelaide took refuge in the ruined castle and found the beat up sword and armor she uses now. She ran away from her former home and has been making her living as a Merchant for the past few years.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult.
Ideals: Justice. Flaws: Addict. Bonds: Military, Nature, Job. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 200 gp. Golden yellow topaz (500 gp). Star rose quartz (50 gp). Banded agate (6 gp).
Wymar Charlton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light brown in addition to tight pants. His hair is auburn and curly. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: Wymar was born the youngest of three triplets. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Poor, Family, Nature. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 52 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2400 gp. Golden circlet with four aquamarines (2000 gp). Jeweled electrum ring (7000 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


