Tomph Law, Female Half-Orc [Permalink]
Personal [hide]
Description: She typically wears black cloth garments or leather armor. Her head has been shaved. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a hateful person. She taunts others and blames them for her problems. Animals are drawn to her, and she is able to talk to them.
History: She was born a particularly ugly child, much to the horror of her parents. Like her father and her sister before her, after school she went straight into learning to become a Farmer. She used her abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 46000 sp. 4 Thunderstones. 7 Acid flasks. 7 Acid flasks. 1 Everburning torch.
Gimble Reese, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple blue robe with black stripes complete with hood. His hair is black and curly. His eyes are brown.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Gimble is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: To reunite with his old friends.
Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp. Chrysoberyl (80 gp). Pink pearl (80 gp). 1 Masterwork Common Melee.
Mugrunden Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his trident always slung over his shoulder, and he perpetually has his trident ready. His white crest is singed and shortened. His red eyes peer out from beneath his small green hat.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Sage profession.
History: Mugrunden was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 109 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +10 / 4d10+5, Ranged +5 / 4d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 500 pp. Jeweled gold crown (6000 gp). Gold and topaz bottle stopper cork (300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (1200 gp). Embroidered and bejeweled glove (2000 gp). A necklace of small pink pearls (1000 gp). Old masterpiece painting (1500 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). An abacus with copper, silver and gold markers (170 gp).
Zephan Love, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Navigator. He keeps his long brown hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Zephan studied abroad. Zephan was born on a far southern plains where he grew up under the tutelage of his father, an expert Navigator. He struck the Navigator job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Ernest Axton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, grey cloak. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his wide-brimmed grey hat.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Gardener, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the large cave and found the beat up warhammer and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Melee.
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