Joser Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His chestnut hair has been sun bleached extensively. His eyes are violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Joser hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Joser was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Many brigands want him driven away; and a deep hatred of brigands
Ideals: Professionalism. Bonds: Immigrant, Rich, Enemies. Occupation: Butcher
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: Chrysoprase (30 gp).
Morthos Aid, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His chestnut hair is matted, messy, and big. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. He uses divination through singing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his writing dream.
Motivation: To settle down with his crush.
Ideals: Gifted, Artistic. Flaws: Ugly, Addict, Insane. Bonds: Poor. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Goblin, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 120 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (100 gp).
Damakos Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a black suit. He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. His hair is short and chestnut. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Poor. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Terran, Elven
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
Possessions: 1000 gp.
Yurgunn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. She is tall, broad shouldered and powerfully built. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes are green and she is always smoking a pipe.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She got into the Adventurer business at a young age. Yurgunn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yurgunn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 15 years.
Motivation: She wants to get laid; and wants a kiss
Ideals: Fighting, Joker. Bonds: Job, Criminal record, Has a crush. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 65 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +3
Possessions: 1000 gp.
Rimmon Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying silver hair a little too much giving a sharp silver color. His skin is flawless and his silver eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Priest father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Disease, Selfish. Bonds: Attractive, Religious. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 15)
Armor Class 9
Hit Points 80 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 5000 gp. Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold music box (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Old masterpiece painting (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Old masterpiece painting (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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