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NPC Generator

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Advanced [show]


Caelynn Adler, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears silk and lounges about seductively. She has white hair. She has a dull look in her violet eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She invites people to come help in her community garden.

History: Caelynn lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her absent father.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Cold and demanding tone

Attributes [hide]

Caelynn Adler, Female Half-Elf Warlock 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Dynamic Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a simple brown robe with tan stripes complete with hood. She wears her orange fur down. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her mother. Dynamic abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Athletic, Fighting. Flaws: Ugly, Greedy. Bonds: Adventurer. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Dynamic Treat, Female Tabaxi Barbarian 8
Medium (5'2") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Nature +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Duvamil Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her chestnut hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Duvamil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove her worth to the world; and find a way to reverse the transformation of her sister

Ideals: Extrovert, Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Family. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Duvamil Albaratie, Female Gnome Warrior 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Ur-Lisak Clive, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. He has a very tight haircut. His fierce hazel eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Poor. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Ur-Lisak Clive, Male Half-Orc Expert 14
Medium (6'2") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 49 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)14 (+2) 12 (+1)7 (-2)
Skills Investigation +7, Medicine +6
Senses Passive Perception 11
Languages Common, Orc, Auran, Aquan
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4

Possessions: 1000 gp. Peridot (50 gp). Peridot (50 gp). Blue quartz (4 gp). Rhodochrosite (4 gp). Rhodochrosite (4 gp). Obsidian (4 gp).


Social Check DCs


Gûnd Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is long and unkept. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Gûnd does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Miller, who enjoyed hunting, Gûnd was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gûnd took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Gûnd Quinton, Male Half-Orc Druid 16
Medium (6'3") Half-Orc, Neutral Good (CR 16)
Armor Class 11
Hit Points 124 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 10000 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Silver comb with moonstones (1000 gp). Brass mug with jade inlays (200 gp). Jeweled electrum ring (4000 gp). A roughly beaten golden orb (160 gp). Silver comb with moonstones (1000 gp). Carved bone or ivory statuette (20 gp). Embroidered and bejeweled glove (4000 gp). Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (160 gp). Silver ewer (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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