Pijjirik Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He has dyed his greying white crest a little too much giving a sharp white color. His gold eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Pijjirik hails from a village terrorized by gnolls. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Spy like his mother before him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Immigrant, Job, Enemies. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 71 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
Alvyn Turen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears an entirely blue suit with brown socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.
History: A powerful necromancer made him what he is. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle.
Flaws: Depressed, Selfish. Bonds: Rich, Mentor, Debt. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +3
Possessions: 1000 sp. 1 Minor magic item.
Oolah Ainsley, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in collared shirts and wears a proper scarf over her head. Her black hair is cut short with large spiked bangs in the front. Her brown eyes are passionate and lively.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She would rather hide behind her crafts than deal with other people.
History: Born in the west to a Guard, Oolah learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Guard. After a long history of fighting, Oolah and her spouse have recently divorced.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Job. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 30 pp. Onyx (80 gp). 1 Banded mail.
Akra Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her crest is white and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She is business-like. She takes instructions and follows them to the letter. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Akra lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Family. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Giant, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: 500 gp. Onyx (80 gp). Chrysoberyl (100 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His chestnut hair is styled in orderly dreadlocks. His eyes are hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a Map Maker, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Ploughman. He now owns his own business.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.
Flaws: Ugly, Secretive, Shy. Bonds: Poor, Job. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 pp.
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