Naivara Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears yellow leather gloves, a yellow jacket, and tight pants. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a very good compulsive liar and kleptomaniac.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Being a Painter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Criminal record, Nature. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her yellow fur has been sun bleached extensively. Her ears are large.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Guard business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Guard job and began her own company from there.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and expand her business
Ideals: Athletic, Justice. Flaws: Ugly, Shy. Bonds: Job. Occupation: Guard
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 sp.
Cumpen Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She has auburn hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is fixated on the number 98. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Justice. Flaws: Insomniac, Insane. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 90 gp. 1 Climber’s kit.
Darrak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His black hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Insane, Disease. Bonds: Has a crush, Religious, Enemies. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: Deep green spinel (150 gp). Freshwater pearl (12 gp). Deep blue spinel (500 gp). Brown-green garnet (150 gp). Deep blue spinel (500 gp). Deep blue spinel (500 gp).
Adrik Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who dresses in brown turtlenecks beneath a blue coat with grey slacks, he is not a threatening figure. His red hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Adrik has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Flaws: Ugly, Insane, Disease. Bonds: Enemies, Job. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 9)
Armor Class 10
Hit Points 60 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 170 pp. 1 Minor magic item.
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