Grumbar Braxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His black hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: When he was but 5 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Sage.
Motivation: Wants to open a new tavern; and to unite with his sister
Flaws: Insomniac. Bonds: Job, Family, Immigrant, Religious. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. Iolite (70 gp). 1 Disguise kit.
Joser Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Ruler uniform. He is portly but not overly obese. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Joser studied abroad. His father was a soldier and died while he was still young. Joser was left his father's suit of armor and trained in its use and care. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Prosperine Soft, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'5" southern woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her long silver hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are white.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Prosperine took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk.
Ideals: Joker, Professionalism, Gifted. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp.
Jane Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries a battered scimitar and tarnished sai as well. Her brown hair is cut short. She has a dull look in her hazel eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Jane enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is currently in port desperately looking for someone to get her out; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly, Hedonist, Disease. Bonds: Adventurer, Slave. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Goblin, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Brass mug with jade inlays (400 gp). Silver ewer (90 gp). Solid gold idol (400 gp). Fire opal pendant on a fine gold chain (1400 gp). 1 Full Plate.
Crampernap Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Crampernap does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich southern family. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He uses money and sex appeal to get what he needs; and a need for knowledge about a nearby landmark
Flaws: Depressed. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
