Pearl Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear white pants and tee shirts, and is pretty ugly. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, she prefers to meditate than take action. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She got into the Armorer business at a young age. Her mother was a soldier and died while she was still young. Pearl was left her mother's suit of armor and trained in its use and care. She became a Armorer soon after.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Disciplined, Extrovert. Flaws: Ugly. Bonds: Job, Military. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Randal Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has dyed his greying red hair a little too much giving a sharp red color. His fierce violet eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Randal began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to work out more often; and a deep hatred of illithids
Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 59 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 27000 sp. Alexandrite (200 gp). Rhodochrosite (11 gp). Red spinel (110 gp). Obsidian (11 gp). Zircon (60 gp). Brown-green garnet (110 gp). Blue star sapphire (800 gp).
Five Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length black fur. This copper eyed easterner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: Wants a kiss; and he has money and likes to spend it
Ideals: Persistence. Bonds: Rich, Immigrant, Job, Has a crush. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Eldeth Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in brown turtlenecks beneath a white coat with green slacks. Her hair is black, silky, and of moderate length. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to loving parents in a slum to the south. Her father was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Poor. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 23 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Auran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 8000 sp.
Aerdeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue tunic with brown highlights, and long black pants that bunch up around his shoes. He has blonde hair. His eyes are likewise violet.
Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small island village. He struck it rich when he found rare goods in large quantities. He became a Painter soon after.
Motivation: To be a Ploughman again.
Ideals: Entrepeneur. Bonds: Job, Nature, Rich. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 83 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. Banded agate (14 gp). Freshwater pearl (14 gp). Carnelian (50 gp). Eye agate (14 gp). Rhodochrosite (14 gp). Moonstone (50 gp). Iolite (50 gp). Canary diamond (2000 gp). Pink pearl (150 gp). White opal (1100 gp). Carnelian (50 gp). Lapis lazuli (14 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
