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NPC Generator

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Advanced [show]


Fonkin Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of longbows on his belt, each one with a amber on the hilt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amber earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north. His family was turned out during the war. He and his family wandered north to less war torn lands. Since then, he has sought to make the best of life.

Motivation: Money/treasure.

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Rich, Religious, Immigrant. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Fonkin Dunben, Male Gnome Commoner 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Oriff Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown tunic with yellow highlights, and long tan pants that bunch up around her shoes. Her hair is greying and her face has many wrinkles. She has brown eyes.

Personality: Aggressive, abrasive, and angry, Oriff embodies much of what other species detest in the Dwarves. She is used to getting what she wants. In part because she is a meticulous planner.

History: Gifted from a young age, Oriff studied abroad. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and expand her business

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Oriff Strakeln, Female Dwarf Sorcerer 11
Medium (3'11") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 39 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 500 gp. Citrine (70 gp). Violet garnet (1300 gp). Peridot (70 gp). Rose (70 gp). Rose (70 gp). Eye agate (7 gp). Rhodochrosite (7 gp). Chrysoberyl (110 gp). Eye agate (7 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and dresses in violet turtlenecks beneath a green coat with grey slacks. With a patchy silver beard and wild silver hair. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Rael is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Rael was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Shy. Bonds: Family, Job, Adventurer. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Rael Meliamne, Male Half-Elf Ranger 3
Medium (5'0") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Solid gold idol (300 gp). Solid gold idol (300 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


Pelaios Creed, Male Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He keeps his brown hair in a flapper bob. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a forest tribe. Pelaios liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Architect again; and sabotage a competitor

Flaws: Shy. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Pelaios Creed, Male Tiefling Rogue 1
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 12 (+1)19 (+4)
Skills Athletics +1, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. Rock crystal (60 gp).


Social Check DCs


Flask Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a worn and beaten armor. Her black fur is still thick. Her green eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Guard arts, while her father instructed her in etiquette, music and courtly manner. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to open a new tavern; and doesn't want to be a guard and was forced into it by her family

Ideals: Optimist. Flaws: Fearful. Bonds: Family, Rich, Job. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Flask Blossom, Female Tabaxi Sorcerer 3
Medium (5'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)8 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp. Moss agate (12 gp).


Social Check DCs

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