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NPC Generator

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Advanced [show]


Bree Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is short and silver. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Bree hails from a village terrorized by dire rats. She was an athlete and attended two major summer competitions. She never won. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of dire rats; and a need for knowledge about a nearby landmark

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Bree Honeypot, Female Halfling Paladin 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 4 (-3)11 (+0)
Skills Insight -1, Investigation +3
Senses Passive Perception 7
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west to a Miner, Tim learned a great deal about his father's area of expertise. Tim was born on a far western mountains where he grew up under the tutelage of his father, an expert Miner. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Religious, Job. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Tim Altham, Male Human Druid 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)7 (-2) 14 (+2)14 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Dayereth Il-Song, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His silver hair is unkempt and raggedy. His brown eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Dayereth was raised in a hard working conservative environment. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Enemies, Job. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Dayereth Il-Song, Male Half-Elf Aristocrat 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. Freshwater pearl (11 gp). Silver pearl (50 gp). Aquamarine (1600 gp). 1 Masterwork studded leather. 1 Breastplate. 1 Full Plate. 1 Breastplate.


Social Check DCs


Wobbles Welber, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses like a well dressed Adventurer does. He has a blonde handlebar mustache and slicked back blonde hair. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Wobbles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the west to a Adventurer, Wobbles learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Adventurer like his mother before him.

Motivation: To be a Map Maker again; and expand his business

Ideals: Philantrophist. Bonds: Job, Military, Religious. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Wobbles Welber, Male Gnome Sorcerer 7
Small (3'5") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 40000 cp. Golden yellow topaz (600 gp). Zircon (40 gp). Carnelian (40 gp). Jet (140 gp).


Social Check DCs


Elizabeth Graham, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She hates Humans with a passion. As such she is filled with self loathing. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Elizabeth was born the youngest of three triplets. Elizabeth liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent mother

Flaws: Racist. Bonds: Attractive, Family, Nature, Guardian. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Elizabeth Graham, Female Human Commoner 8
Medium (5'5") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 11 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)17 (+3) 13 (+1)10 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. Aquamarine (600 gp). Moonstone (40 gp).


Social Check DCs

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