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NPC Generator

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Advanced [show]


Gurdis Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, she is an attractive figure. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her fierce gray eyes like to dwell on things.

Personality: She dislikes all the random violence that takes place in the east. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her sister recently and the two have been together since.

Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her sister

Ideals: Pacifist. Bonds: Rich, Attractive, Family, Slave. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Gurdis Trueanvil, Female Dwarf Cleric 4
Medium (4'0") Dwarf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 60 pp.


Social Check DCs


Cloud Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He has styled his orange fur well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cloud took refuge in the ruined castle and found the beat up club and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Nature, Criminal record. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Cloud Grass, Male Tabaxi Sorcerer 10
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 12 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Insight +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Giant, Auran, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 900 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (50 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.


Social Check DCs


Anne Middleton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing the road beaten gear of a warrior. She has styled her chestnut hair well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is happy with her job as a Animal Trainer. She turns her eye from what people do, preferring to live and let live. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her childhood dream was to be a Farmer, but she was a colossal failure. She then took over the family business and is one of the better Animal Trainer for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Job, Religious. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Anne Middleton, Female Human Commoner 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 400 sp.


Social Check DCs


Panana Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is dressed in earthy colors with a tan and blue handkerchief worn on her left side. Her hair is always cut to a buzz. Her hazel eyes are slightly larger than normal.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with her absent father; and marry her sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Slave, Religious, Family. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Panana Wildwander, Female Gnome Warrior 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Investigation +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp. Obsidian (16 gp). Blue quartz (16 gp). Alexandrite (400 gp). 2 Alchemist’s fire.


Social Check DCs


Tana Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears skinny pants and wears a blue and tan robe with the hood down. Her whole body is exceptionally muscular. She wears her auburn hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Tana lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Barrister, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and she loathes her own lifestyle

Flaws: Insane, Depressed. Bonds: Immigrant, Family, Criminal record. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Tana Oomtrowl, Female Gnome Rogue 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 100 sp.


Social Check DCs

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