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NPC Generator

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Advanced [show]


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long brown hair kept up in a rat tail. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village she learned the ways of the warrior from her mother. She was taken from her home at a very young age. Since then, she has sought to make the best of life.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Slave. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Mary Staurheim, Female Human Aristocrat 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 16 (+3)11 (+0)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Oriff Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear brown pants and tee shirts. Her hair is white and curly. She wears a mask on her face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.

History: She got into the Marshal business at a young age. When Oriff reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Marshal for hire.

Motivation: She is content; and she'd like to take her coworkers down a peg

Flaws: Mundane, Fearful. Bonds: Attractive, Job, Military. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Oriff Morigak, Female Dwarf Wizard 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)7 (-2) 15 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Urshar Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her shield. She has wavy chestnut hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to make almost anything out of random pieces of junk.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Urshar was left her father's suit of armor and trained in its use and care. She was granted psionic powers by her dying sister.

Motivation: Her religion dominates her actions.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Military. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Urshar Dankil, Female Dwarf Aristocrat 12
Medium (3'9") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 107 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 17 (+3)10 (+0)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length chestnut hair. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Roofer in town.

History: Born in a small village he learned the ways of the warrior from his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Rich, Job. Occupation: Roofer

Voice: Raspy

Attributes [hide]

Modean Reverence, Male Tiefling Monk 8
Medium (6'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)17 (+3) 11 (+0)13 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Gnome, Terran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 600 gp. Jet (90 gp). Alexandrite (700 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is knotted and matted. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Lamlis Ilphelkiir, Male Elf Expert 4
Medium (4'7") Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Celestial, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: Just what you see.


Social Check DCs

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