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NPC Generator

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Advanced [show]


Ernest Shipley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He has silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Attractive, Family. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Ernest Shipley, Male Human Aristocrat 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills History +3, Stealth +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Holy water.


Social Check DCs


Megged Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His tied-back hair is black. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the west, but his parents moved at a very young age to the south. Megged was born on a far western plains where he grew up under the tutelage of his father, an expert Barrister. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane, Sensitive. Bonds: Immigrant, Military. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Megged Hartford, Male Half-Orc Rogue 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Brixton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a brown tunic with blue highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. He has black hair. He has a dull look in his blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. Recently he has begun working with bootleggers and crooks.

Motivation: To protect his home.

Flaws: Impulsive, Mundane. Bonds: Poor, Immigrant, Guardian, Criminal record. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Lance Brixton, Male Human Rogue 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)14 (+2) 8 (-1)15 (+2)
Skills Arcana +5, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Chrysoprase (80 gp).


Social Check DCs


Kathra Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown costume with the symbols of the sun god on her torso. She has wavy white hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses divination through singing.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a mechanic, and taught her how to fix just about anything. She got away from her former life and has fallen to alcoholism.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she wants revenge against gnolls

Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Military, Enemies. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Kathra Frostbeard, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red garnet (70 gp).


Social Check DCs


Maynild Badger, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Maynild was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. She then took over the family business and is one of the better Guard for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Persistence. Bonds: Rich, Immigrant, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Maynild Badger, Female Human Druid 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 108 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 19 (+4)10 (+0) 7 (-2)8 (-1)
Skills History +4, Insight +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Emerald (1600 gp). Silver pearl (110 gp). Freshwater pearl (15 gp). Sardonyx (60 gp). Moss agate (15 gp). Black pearl (1500 gp). Jade (110 gp). Eye agate (15 gp). Black pearl (1500 gp). Pink pearl (110 gp). 1 Minor magic item.


Social Check DCs

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