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NPC Generator

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Advanced [show]


Helen Darby, Female Human [Permalink]

Personal [hide]

Description: She wears a grey coat over a white low-cut shirt, and a top hat upon her head. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. With bright blonde hair. Her eyes are green and catlike.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Helen grew up listening to her mother's many stories. Her first spouse was a Healer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter; and wants to open a new tavern

Flaws: Impulsive. Bonds: Enemies, Adventurer, Family, Job. Occupation: Seamstress

Voice: Smoker's lung

Attributes [hide]

Helen Darby, Female Human Sorcerer 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp.


Social Check DCs


Yurgunn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears skinny pants and wears a grey and pastel robe with the hood down. With bright black hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She dislikes all the random violence that takes place in the east. Yurgunn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: She is wracked by social anxiety; and to reunite with her old friends

Ideals: Pacifist. Flaws: Hedonist, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Stylist

Voice: Boston accent

Attributes [hide]

Yurgunn Daerdahk, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)10 (+0) 14 (+2)6 (-2)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anne Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her long black hair is drawn into a two foot long braid. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She comes from a rich southern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Anne never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Money/treasure; and she is greedy

Ideals: Fighting. Flaws: Sensitive. Bonds: Rich, Nature, In love. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Anne Underbough, Female Halfling Rogue 12
Small (2'10") Halfling, Lawful Evil (CR 12)
Armor Class 14
Hit Points 32 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Persuasion +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Windy Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple pastel robe with black stripes complete with hood. His brown fur is unkempt and raggedy. He has hazel eyes and a pastel hat with a black feather.

Personality: Aggressive, abrasive, and angry, Windy embodies much of what other species detest in the Tabaxis. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Windy Fang, Male Tabaxi Ranger 11
Medium (5'6") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 1600 gp. Fire opal pendant on a fine gold chain (1400 gp). Sapphire pendant on gold chain (2400 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Dadalan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red crest is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He has all his life been fascinated with music.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dadalan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Dadalan Xephyrbahnor, Male Dragonborn Adept 11
Medium (6'4") Dragonborn, Lawful Evil (CR 11)
Armor Class 13
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills Performance +7, Survival +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Azurite (13 gp). Blue star sapphire (800 gp). Black pearl (1400 gp). Deep green spinel (120 gp). Black pearl (1400 gp). Emerald (800 gp). Tourmaline (120 gp). Hematite (13 gp). Malachite (13 gp).


Social Check DCs

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