Theodoric Wallace, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. He wears his chestnut hair down. His brown eyes peer out from beneath his deerstalker brown hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast island. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Justice, Fighting. Bonds: Attractive, Adventurer, Nature. Occupation: Barrister
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 sp. 3 Alchemist’s fire. 4 Smokesticks.
Thomas Tenley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. His hair is cut close to his head. He has gleaming, smiling brown eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and money/treasure
Flaws: Racist, Selfish, Mundane. Bonds: Immigrant, Rich. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 38 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 3 (-4) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 90 pp. Sard (60 gp). Deep blue spinel (400 gp). Iolite (60 gp). Rhodochrosite (12 gp). Jasper (60 gp). Bloodstone (60 gp). 1 Minor magic item.
Tippletoe Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. She has done her best to style her chestnut hair to look like a famous performer. She wears a mask on her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She believes the world needs to unite to get rid of giants once and for all.
History: Born to a poor family in the city she treasured whatever gifts she got. Tippletoe was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Tippletoe decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tippletoe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like her out of the picture.
Ideals: Impeccable, Fighting. Bonds: Poor, Enemies, Criminal record. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Chrysoprase (50 gp). 1 Everburning torch. 4 Smokesticks. 4 Smokesticks.
Katherine Bentham, Female Human [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her skin is also unnaturally pale. She has wavy auburn hair. Her brown eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to raise her children well; and regain custody of her daughter
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 89 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Halfling, Ignan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2600 gp. Aquamarine (200 gp). Golden yellow topaz (200 gp). Brown-green garnet (160 gp). Golden pearl (160 gp). Obsidian (8 gp). Banded agate (8 gp). Blue quartz (8 gp). Golden pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leucis Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His brown hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: When he was but 3 years old his parents immigrated from the west. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He left for the west, certain he would find work there.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Justice. Flaws: Racist. Bonds: Family, Immigrant. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 500 gp. Lapis lazuli (5 gp). Moss agate (5 gp). Jade (80 gp). Violet garnet (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
