Alain Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is cut short. Her green eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of herself, she believes she is the best Sailor born in the past three hundred years. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Alain was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Halfling conditions. She has worked as a Sailor like her mother before her.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Attractive, Job. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
John Graham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can't help but pocket interesting objects he comes across
History: His father raised him in a mountain cabin. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1300 sp.
Ghaliver Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is kept up in a ponytail inside a top hat. His hazel unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.
History: He was born on a small isolated farm. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Gifted. Flaws: Disease, Sensitive. Bonds: Nature. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 36 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1200 gp. Golden yellow topaz (400 gp). Sard (80 gp). 1 Minor magic item.
Breena Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. Her black hair is slicked back into a classic pompadour. She has gray eyes.
Personality: She is mildly Gnome supremacist, though she does not identify as such. As long as the job gets done she does not care how it got done.
History: She was born in the south. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 44000 sp. Sardonyx (40 gp). Aquamarine (800 gp). Zircon (40 gp).
Bryseis Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear green pants and tee shirts. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Bryseis took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's attracted to the PC.
Ideals: Gifted. Flaws: Ugly, Shy, Lazy. Bonds: Immigrant. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp.
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