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Roywyn Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She typically wears tan cloth garments or leather armor. She has wavy white hair. She has several tiny amethyst earrings on each ear.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She uses divination through singing.

History: A powerful slaver made her what she is. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Roywyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roywyn. After months of barely getting by, Roywyn managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Impeccable, Gifted. Bonds: Rich, Mentor, Criminal record. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Roywyn Scheppen, Female Gnome Commoner 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 18 (+4)13 (+1) 12 (+1)16 (+3)
Skills Athletics -2, History +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee -2 / 1d10-4, Ranged +4 / 1d10+2, Grapple +3

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Kilvar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: The child of a Shoemaker, who enjoyed hunting, Kilvar was taken on many hunting expeditions. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Enemies, Nature. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Kilvar Durthane, Male Dwarf Bard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 4000 cp.


Social Check DCs


Duvamil Turen, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her hair is golden and very short. Her eyes are a pleasant violet.

Personality: She has always had a great fascination with Human culture. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Duvamil took refuge in the old dungeon and found the beat up spear and armor she uses now. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Racist. Bonds: Attractive, Rich, Nature. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Duvamil Turen, Female Gnome Aristocrat 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 38000 sp. Solid gold idol (1000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Two Llamas In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He wears a broad hat to hide his balding. His hazel eyes peer out from beneath his broad pastel hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast island. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Two Llamas In Shadow, Male Tabaxi Ranger 1
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Leaf Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel painted combat armor at almost all times. She carries a battered quarterstaff and tarnished hammer as well. Her long beige fur is drawn into a two foot long braid. Her eyes are likewise hazel.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Through the years after Leaf was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Leaf's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Leaf and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Religious. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Leaf Fang, Female Tabaxi Rogue 7
Medium (6'0") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs

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