Trag Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a black armored body suit, with a simple white line shooting up and back down. His skin is also unnaturally pale. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.
History: From birth he was tutored by a cruel and relentless mentor. Trag was born on a far western mountains where he grew up under the tutelage of his father, an expert Masseuse. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home.
Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Masseuse
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 50 pp. 1 Magnifying glass.
Kildrak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is knotted and matted. His blue unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the east. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kildrak took refuge in the old dungeon and found the beat up longsword and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has a crush on the local gardener
Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Poor, Nature. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp. 1 Banded mail.
Andram Dare, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair, while still mostly blue, has prominent grey streaks. His white eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Laborer, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Ahinar Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'0". She is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a glaive. She has done her best to style her black hair to look like a famous performer. She wears a mask on her face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born in the west, but her parents moved at a very young age to the south. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Secretive, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Laborer
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 77 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: Aquamarine (1500 gp). Onyx (70 gp). Blue quartz (15 gp). Tiger eye turquoise (15 gp). Jet (150 gp). Sard (70 gp). Jasper (70 gp). Aquamarine (1500 gp). Alexandrite (1500 gp). 1 Minor magic item.
Ghâm Rylan, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His white hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Ghâm was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.
Motivation: To share knowledge with the world; and expand his business
Ideals: Logical. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Halfling, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
Possessions: 600 gp. Hematite (8 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.
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