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Advanced [show]


Robert Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has styled his white hair well, parting it to the right. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Optimist. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Robert Wesley, Male Human Ranger 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp. 1 Silk rope.


Social Check DCs


Alberich Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of bastard swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the north his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Spy.

Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions

Ideals: Fighting, Logical. Bonds: Job, Poor, Religious. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Alberich Orcfoe, Male Dwarf Cleric 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 113 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 18 (+4)12 (+1) 14 (+2)9 (-1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +1 / 3d10-3, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 2000 gp. Aquamarine (1600 gp). Alexandrite (1600 gp). Chalcedony (60 gp). Banded agate (12 gp). 1 Minor magic item.


Social Check DCs


Fallond Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and blue eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the south. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Justice. Bonds: Poor, Attractive, Job, Criminal record. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Fallond Stoutale, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 8 (-1)6 (-2)
Skills Deception +0, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 390 gp.


Social Check DCs


Geoffrey Il-Song, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'0" and is typically in his Laborer uniform. His right leg appears badly burned and disfigured. With a patchy auburn beard and wild auburn hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Geoffrey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to be a locksmith again

Ideals: Gifted. Flaws: Disease. Bonds: Job, Poor. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Geoffrey Il-Song, Male Half-Elf Rogue 5
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)16 (+3) 17 (+3)13 (+1)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Druidic, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Art Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She wears a pastel tunic with black highlights, and long white pants that bunch up around her shoes. Her yellow fur is drawn into a tight pony tail with a butterfly scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Sabotage a competitor; and she has money and likes to spend it

Ideals: Persistence, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Art Of Stars, Female Tabaxi Aristocrat 3
Medium (4'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Blue quartz (6 gp). Golden yellow topaz (900 gp).


Social Check DCs

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