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Advanced [show]


Thorpe Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple red robe with grey stripes complete with hood. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. When Thorpe reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Nature, Military. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Thorpe Smoothhands, Male Halfling Monk 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)6 (-2) 9 (-1)15 (+2)
Skills Investigation +0, Performance +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and to unite with his sister

Ideals: Athletic, Extrovert. Bonds: Rich, Family, Adventurer, Nature. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Murphy, Male Half-Elf Cleric 9
Medium (5'6") Half-Elf, True Neutral (CR 9)
Armor Class 11
Hit Points 20 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 5 (-3)17 (+3) 13 (+1)9 (-1)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial, Goblin
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: Violet garnet (400 gp). Emerald (1500 gp). Deep blue spinel (400 gp). Coral (90 gp). Freshwater pearl (16 gp).


Social Check DCs


Hagren Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black shirt with thin brown vertical stripes and yellow pants. His black hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a ruthless business man, a trait he acquired from his father.

History: Hagren hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. Days after completing his studies, news broke out that his hometown was attacked by giants. Hagren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: A deep hatred of giants; and expand his business

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Enemies, Job. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Hagren Northcott, Male Half-Orc Adept 3
Medium (6'4") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 16 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 pp. Azurite (7 gp). Aquamarine (700 gp).


Social Check DCs


Gerard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair up. He has several tiny ruby earrings on each ear.

Personality: He has always had a great fascination with Gnomish culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. Recently the stress of being a Assassin has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Justice. Flaws: Racist, Insomniac. Bonds: Rich, Job. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Gerard Wordsworth, Male Human Aristocrat 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)9 (-1) 14 (+2)7 (-2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 2200 gp. Citrine (80 gp). Coral (50 gp). Black opal (1300 gp). Aquamarine (1000 gp). White opal (1300 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'0" southern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His yellow fur is lengthy. His green unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is harsh and unforgiving.

History: Gifted from a young age, Spear studied abroad. A freak accident while working with his Unemployed mother left him crippled. After a long history of fighting, Spear and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Disease, Antagonistic. Bonds: Enemies. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Spear Paws, Male Tabaxi Ranger 4
Medium (6'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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