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NPC Generator

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Paggen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is black. He has a dull look in his amber eyes.

Personality: Paggen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Paggen was born in the west. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Extrovert, Persistence. Bonds: Attractive, Rich, Nature. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Paggen Dunben, Male Gnome Sorcerer 9
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his long chestnut hair kept up in a rat tail. He has green eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and expand his business

Ideals: Opinionated. Bonds: Job, Mentor, Nature, Rich. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Nuraval Silveraxe, Male Dwarf Adept 7
Medium (4'2") Dwarf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 20 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)7 (-2) 11 (+0)15 (+2)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp.


Social Check DCs


John Kensley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His white hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the north, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Criminal record, Immigrant, Nature. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

John Kensley, Male Human Cleric 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)11 (+0) 8 (-1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 13000 cp.


Social Check DCs


Faran TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large red mantle and cape that has been intricately interwoven into his green robe. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: Faran hails from a village terrorized by illithids. In his 11th year, his parents were killed by a illithids raid, leaving Faran alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Faran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Flaws: Insane, Fearful. Bonds: Enemies. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Faran TellPenny, Male Halfling Aristocrat 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Orc
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Nordak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a brown and red robe with the hood down. He has a small bristly mustache and wavy silver hair. He has green eyes and a brown hat with a red feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 8 years old his parents immigrated from the west. He was an apprentice working in his mother's forge. He has achieved small success as a Sailor.

Motivation: He is unsatisfied with his job.

Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Nordak Gorunn, Male Dwarf Cleric 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 37 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)18 (+4) 13 (+1)10 (+0)
Skills Investigation +8, Nature +8
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon, Abyssal, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Golden circlet with four aquamarines (5000 gp). A silver and pearl hairclip (90 gp).


Social Check DCs

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