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NPC Generator

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Advanced [show]


Emma Myerscough, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is white and curly. Her ears are large.

Personality: A deeply religious woman she believes everything happens for a reason. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Emma was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Emma decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Emma Myerscough, Female Human Druid 2
Medium (5'9") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 140 gp.


Social Check DCs


Nedda Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her silver hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: Nedda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She got into the Ruler business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. She hasn't told them the truth, but wants to settle down with them.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Job, Has a crush, Slave. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Nedda Porridgepot, Female Halfling Rogue 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 47 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)12 (+1) 13 (+1)10 (+0)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. Fire opal pendant on a fine gold chain (2000 gp). 1 Minor magic item.


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. He keeps his golden hair in a flapper bob. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Sensitive. Bonds: Rich. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Charles Snape, Male Human Monk 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)14 (+2) 5 (-3)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 7
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Sardonyx (80 gp).


Social Check DCs


Burgell Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Tanner, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs

Flaws: Depressed, Antagonistic. Bonds: Poor, Religious. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Burgell Nackle, Male Gnome Wizard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)10 (+0) 8 (-1)15 (+2)
Skills Religion +2, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Tourmaline (130 gp). Peridot (30 gp). Blue star sapphire (500 gp). 1 Average lock. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Aline Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries with her a set of warhammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is long and blonde with streaks of white, and is pulled back with small yellow clips. She has blue eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her sister to traveling adventurers; and doesn't want to be a beggar and was forced into it by her family

Ideals: Fighting, Joker, Artistic. Bonds: Attractive, Family. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Aline Sherman, Female Half-Elf Paladin 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 13 (+1)17 (+3)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Gnome, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Golden yellow topaz (500 gp).


Social Check DCs

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