Vicky Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is silver and curly. This gray eyed westerner is not easily forgotten.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born blind and as such lacked many opportunities for work. Through the years after Vicky was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Vicky's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She is greedy.
Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Mentor. Occupation: Mortician
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Auran, Giant, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item.
Prosperine Harm, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses in green turtlenecks beneath a red coat with violet slacks. Her silver hair has been sun bleached extensively. She has black eyes and a green hat with a red feather.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Layabout work with an outfit from a few towns over. Layabout work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Layabout for hire.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to be a animal trainer again
Flaws: Antagonistic, Greedy. Bonds: Attractive, Military, Job. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Orianna Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green cloak and cross-gartered grey stockings. She has a moderate pudge and is not very fit. She has blue hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born on a small isolated farm. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orianna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect her home; and marry her sister to traveling adventurers
Ideals: Impeccable, Fighting. Bonds: Family, Nature, Guardian. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 92 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Ignan, Terran
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 pp. Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (150 gp). Black velvet mask with numerous citrines (150 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.
Radomir Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His brown hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Radomir embodies much of what other species detest in the Halflings. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised by priests from a young age. Through the years after Radomir was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Radomir's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Draconic, Ignan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 sp.
Alberich Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male dresses in grey turtlenecks beneath a brown coat with pastel slacks. He is tall, broad shouldered and powerfully built. His blonde hair is kept up in a ponytail inside a Stetson hat. His blue eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Barrister business at a young age. While studying, he fell in love. They married and had a son. He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found; and to unite with his sister
Flaws: Antagonistic, Addict. Bonds: In love, Job, Family. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. 1 Chain shirt.
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