Duergath Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears bulky grey painted plate armor. His black hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Duergath grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. 1 Half-Plate.
Nuraval Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his dagger. He wears his golden hair up in a very large beehive style do. His hazel unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Nuraval has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions.
Ideals: Disciplined. Flaws: Disease, Addict. Bonds: Immigrant. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Sardonyx (60 gp). Fiery yellow corundum (400 gp).
Bernard Soames, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a grey suit. His hair is short and brown. His green eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Bernard was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a body guard and was forced into it by his family
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Religious, Family. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 50 gp. White pearl (100 gp). 1 Masterwork Musical instrument.
Mardnab Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a worn and beaten armor. Her feathered hat is riddled with cuts and holes. She is baby faced.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is obsessed with finding treasure.
History: Born in a small village she learned the ways of the warrior from her mother. She moved from fad to fad and when she turned 15 she discovered writing. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Fighting, Artistic. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp.
Dayereth Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries greataxes. He has a brown handlebar mustache and slicked back brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Dayereth lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Ideals: Fighting. Flaws: Racist. Bonds: Rich, Attractive, Family. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp. Onyx (40 gp). Deep blue spinel (300 gp). Emerald (400 gp). Pink pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
