Vanchu Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a large white jacket and is in decent physical shape. She has a long white ponytail with little hanging trinkets. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Vanchu is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Vanchu was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor.
Bonds: Attractive, Family, Job, Adventurer. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 10)
Armor Class 11
Hit Points 65 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 6000 sp.
Tawar Harlow, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She is wearing colorful clothing, dressed as a Merchant. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Merchant, Tawar learned a great deal about her father's area of expertise. Tawar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has set out to sabotage the competition.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Fearful. Bonds: Slave, Attractive, Job, Adventurer. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 40000 cp. Golden yellow topaz (700 gp).
Kelter Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His chestnut hair is cut short with large spiked bangs in the front. His half smiles and blue eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Weaver, his mother struggled to pay the bills. In his 14th year, his parents were killed by a drow raid, leaving Kelter alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.
Bonds: Attractive, Adventurer, Criminal record, Poor, Enemies. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 60 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Oriax Soft, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. He keeps his purple hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety.
Flaws: Fearful. Bonds: Attractive, Job, Slave, Immigrant. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 72 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1200 gp. Alexandrite (200 gp). Red-brown spinel (140 gp).
Seven Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a pastel armored body suit, with a simple blue line shooting up and back down. His brown fur is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Sage, but he was a colossal failure. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 19)
Armor Class 14
Hit Points 68 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +7 / 5d8+1, Ranged +10 / 5d8+4, Grapple +4
Possessions: 2500 pp. Chalcedony (70 gp). Aquamarine (1200 gp). Tourmaline (80 gp). Red garnet (80 gp). Silver pearl (80 gp). Black pearl (1200 gp). Freshwater pearl (9 gp). Star rose quartz (70 gp). Red-brown spinel (80 gp). Rose (70 gp). Rock crystal (70 gp). Golden yellow topaz (1200 gp). Rock crystal (70 gp). Black pearl (1200 gp). Rose (70 gp). Amethyst (80 gp). Pink pearl (80 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!