Azzakh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a green armored body suit, with a simple yellow line shooting up and back down, and sports empty pouches on his belt. His small hat is riddled with cuts and holes. His red eyes dart from person to person.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and revenge
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +3
Possessions: 190 pp. Gold music box (4000 gp). Jeweled electrum ring (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). 1 Minor magic item.
Creega Tatum, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a black armored body suit, with a simple brown line shooting up and back down, and a wedding ring on her right hand. Her brown hair is slicked back into a classic pompadour. Her gray eyes have a joyful gleam in them most of the time.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a daughter. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Creega fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Logical, Artistic. Bonds: In love. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Just what you see.
Lucan Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His hair is long and red with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His eyes are brown and he is always smoking a pipe.
Personality: He has always had a great fascination with Gnomish culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Lucan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Philantrophist, Gifted. Flaws: Racist, Insane. Bonds: In love. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Terran
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 17000 cp.
Senteq Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear tan tank tops with green pants. His red hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Senteq is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Further expansion of business; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Roofer
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Chrysoprase (80 gp). Red-brown spinel (100 gp). White pearl (100 gp). Brown-green garnet (100 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate. 1 Banded mail.
Norkruuth Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black shirt with thin white vertical stripes and red pants. His red crest is thinning but still full. His eyes are likewise gold.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and to pay off his debts
Bonds: Job, Family, Rich, Mentor, Debt. Occupation: Mortician
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +5
Possessions: 1 Masterwork Common Ranged Weapon.
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