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NPC Generator

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Advanced [show]


Abalaba Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears light armors faded through time and improper care. Her black hair is cut short with large spiked bangs in the front. Her gray eyes have a joyful gleam in them most of the time.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a mechanic, and taught her how to fix just about anything. She now owns her own business.

Motivation: Sabotage a competitor; and to be a knight again

Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Job. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Abalaba Munggen, Female Gnome Commoner 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +1

Possessions: 20 gp.


Social Check DCs


Adelaide Colby, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She usually wears her brown robe and has her mace always slung over her shoulder. She has a very tight haircut. Her eyes are green and beady.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the east, but her parents moved at a very young age to the west. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Adelaide Colby, Female Human Cleric 2
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)18 (+4) 13 (+1)4 (-3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 8000 cp.


Social Check DCs


Dabbledob Garrick, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with feathered hat. His hair, while still mostly blonde, has prominent grey streaks. His eyes are blue and he is always smoking a pipe.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants his loneliness to end

Flaws: Secretive, Shy, Greedy. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Dabbledob Garrick, Male Gnome Paladin 11
Small (3'2") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 89 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)8 (-1) 10 (+0)16 (+3)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2600 gp. Silver pearl (70 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'5" northern man, he is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are silver.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: He is a Metallic Dragon in disguise. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Raam Tragedy, Male Tiefling Cleric 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)14 (+2) 13 (+1)9 (-1)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 900 gp. Clear bright green emerald (3000 gp). Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case, and a wedding ring on his left hand. His hair is long and auburn with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. His eyes are likewise amber. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Ernest was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Entrepeneur, Persistence. Bonds: In love, Attractive, Adventurer. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Ernest Branson, Male Human Cleric 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs

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