Lewis Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. His white hair is matted, messy, and big. His violet eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: Lewis was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Marry his sister to traveling adventurers; and a rival would like him out of the picture
Ideals: Joker, Gifted, Persistence. Flaws: Ugly. Bonds: Military. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 85 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 110 pp. Banded agate (14 gp). Chrysoprase (30 gp). Moss agate (14 gp). Fiery yellow corundum (600 gp). Red garnet (60 gp).
Kite Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is portly but not overly obese. He has done his best to style his red fur to look like a famous performer. This green eyed northerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was granted necromantic powers by his dying sister.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Attractive, Religious. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 12)
Armor Class 7
Hit Points 88 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 3d10+0, Ranged +1 / 3d10-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 15000 sp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Jeweled gold crown (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilia Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and wears a grey cloak and cross-gartered white stockings. Her right leg appears badly burned and disfigured. She has done her best to style her golden hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: A skeptical and narcissistic woman, Kilia's first love is herself. Her second love is also herself. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the west. A few years later when the east was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Kite Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, pastel, dusty cloak. His clothes are grease stained in places. His orange fur is heavily combed to the right. He has amber eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic, Gifted. Bonds: Poor, Immigrant, Job, Military. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Millicent Halsey, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She dresses like a well dressed Spy does. She has a hunchback. She has white hair. This amber eyed westerner is not easily forgotten.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in a small desert village. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Banded agate (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!