Gillyd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tight fitting clothing which further accentuates her frame. Her black hair is wavy and long. Her green eyes are slightly larger than normal.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a small toy that she constantly fidgets with.
History: She was born several months after her father was called into army service. Her father was very strict, and drilled into her lessons on being the perfect lady. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Gillyd never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Military, In love, Job. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 20 pp.
Juliana Serge, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her black hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a brigands raid, leaving Juliana alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is compelled to act according to her religious beliefs
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Religious, Enemies. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 92 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnome, Infernal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: Blue sapphire (500 gp). Onyx (50 gp). Pink pearl (130 gp). Chalcedony (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yvonne Connors, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a yellow shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her hair is golden and curly. Her eyes are a pleasant green.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born in the south to a Seamstress, Yvonne learned a great deal about her father's area of expertise. She worked as a nervous Seamstress and found it very stressful. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against illithids; and many illithids want her driven away
Flaws: Disease. Bonds: Job, Criminal record, Enemies. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Delebean Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt and is in decent physical shape. His black hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Immigrant, Criminal record. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. 4 Alchemist’s fire. 1 Everburning torch. 1 Everburning torch.
Taklinn Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing brown shirts, loose pants, and blazers most of the time and is in decent physical shape. His black hair is braided into rings. He is baby faced.
Personality: Aggressive, abrasive, and angry, Taklinn embodies much of what other species detest in the Dwarves. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Taklinn hails from a village terrorized by brigands. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies, Slave. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 80 gp.
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