Ella Springfield, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. Her hair is long and silver with streaks of red, and is pulled back with small brown clips. Her blue eyes lackadaisically let the world flow into them.
Personality: She is calm most of the time but flees social interaction. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a criminal king-pin and mafia family Through the years after Ella was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Ella's mother didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.
Motivation: She has a crush on the local Doctor; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Shy, Impulsive, Antagonistic. Bonds: Criminal record, Has a crush. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Deep green spinel (80 gp). Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair up. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Impulsive, Secretive. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 23 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His white hair is braided into rings. His fierce violet eyes like to dwell on things.
Personality: Darrow wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Darrow has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Religious. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp.
Markosian Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black cloak and cross-gartered pastel stockings. Her dark red hair is drawn into a tight pony tail with a rose scrunchie. This red eyed northerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She also is a firm believer in the womanly ideal.
History: The child of a Sage, who enjoyed hunting, Markosian was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She tends to her Guard job now, and dutifully fulfills any obligations she has.
Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Nature, Job, Religious. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 30000 cp. Rock crystal (70 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Beren, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this southern woman has a large tan mantle and cape that has been intricately interwoven into her grey robe. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.
Personality: Her tongue was cut out and she uses sign language. She is skeptical of what others tell her and is slow to trust.
History: When she was but 3 years old her parents immigrated from the south. Cursed with a spirit at a very young age, Symma has worked very hard to control her curse. She left for the south, certain she would find work there.
Motivation: She uses money and sex appeal to get what she needs; and wants to work out more often
Ideals: Athletic. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 4 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
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