Damakos Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears dark leathers with embroidery. He wears his chestnut hair up. He wears crescent spectacles with a black brim.
Personality: Damakos speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He became a Marshal soon after.
Motivation: Further expansion of business.
Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 11)
Armor Class 8
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
Possessions: 2400 gp. Deep blue spinel (400 gp). Violet garnet (400 gp). Black pearl (400 gp). Blue sapphire (1000 gp). Violet garnet (400 gp). Hematite (4 gp). Jet (40 gp). Azurite (4 gp). Silver pearl (40 gp). 1 Minor magic item.
Baern Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His golden hair is kept up in a ponytail inside a broad hat. His eyes are brown and catlike.
Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Merchant in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Merchant. He has worked as a Merchant like his father before him.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.
Ideals: Gifted. Bonds: Job. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 2000 cp.
Merla Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a white vest and prefers grey and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair is knotted and matted. Her amber eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food she seems plenty friendly. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of western immigrants she idolized her mother. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She used her abilities to travel the world and help people.
Motivation: An old rival family wants her found.
Ideals: Philantrophist, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 15)
Armor Class 13
Hit Points 67 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +5
Possessions: Golden yellow topaz (600 gp). Azurite (6 gp). Black pearl (600 gp). Alexandrite (600 gp). Onyx (60 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Sardonyx (60 gp). Citrine (60 gp). Eye agate (6 gp). Deep blue spinel (600 gp). Iolite (60 gp). Rich purple corundum (900 gp). Blue quartz (6 gp). Chrysoprase (60 gp). Smoky quartz (60 gp). 1 Medium magic item.
Dreali Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He has a long white beard with little hanging trinkets. He has a dull look in his hazel eyes.
Personality: Dreali wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Shoemaker, Dreali learned a great deal about his mother's area of expertise. A gifted student he started as a Carpenter, but he got bored and became a Shoemaker. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Bonds: Job, Adventurer, Religious. Occupation: Shoemaker
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp. Tiger eye turquoise (6 gp). 1 Breastplate. 1 Masterwork studded leather.
Heward Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south, but his parents moved at a very young age to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Mason.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Job, Immigrant, Religious. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 340 gp. 2 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!