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NPC Generator

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Advanced [show]


Lidda Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: A 3'2" western woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal writing training, and achieved minor success. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove her worth to the world; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Justice, Artistic. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Lidda Thorngage, Female Halfling Rogue 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)9 (-1) 7 (-2)17 (+3)
Skills Animal Handling +1, Performance +6
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Chalcedony (50 gp).


Social Check DCs


Beast Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears brown cloth garments or leather armor. His white fur is still thick. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Immigrant, Military. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Beast Of Ebony, Male Tabaxi Commoner 3
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Helja Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing the road beaten gear of a warrior. She wears her brown hair up. This amber eyed easterner is not easily forgotten.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a very good compulsive liar and kleptomaniac.

History: She was born to loving parents in a slum to the east. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record, Poor. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Helja Eversharp, Female Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)15 (+2) 12 (+1)4 (-3)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Trym Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair, while still mostly black, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: From birth she was tutored by a cruel and relentless mentor. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and retire the richest woman in the south

Ideals: Entrepeneur. Bonds: Attractive, Nature, Mentor. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Hilltopple, Female Halfling Warrior 16
Small (2'8") Halfling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 134 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)16 (+3) 12 (+1)10 (+0)
Skills Deception +5, Religion +8
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Abyssal, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 1200 pp. Blue quartz (11 gp). Golden yellow topaz (1000 gp). Malachite (11 gp). Lapis lazuli (11 gp). Amber (60 gp). Violet garnet (1000 gp). Jade (60 gp). Red garnet (60 gp). Pink pearl (60 gp). Rose (70 gp).


Social Check DCs


Wymar Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.

Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Antagonistic, Ugly. Bonds: Rich, Military, Adventurer. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Wymar Tiltathana, Male Half-Elf Rogue 8
Medium (5'8") Half-Elf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Undercommon, Halfling
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 400 gp. Hematite (7 gp). Banded agate (7 gp). Carnelian (30 gp). Sardonyx (30 gp).


Social Check DCs

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