Druuk Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. With a patchy golden beard and wild golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.
History: Druuk was born the youngest of three triplets. He moved out east to avoid the crime he committed. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and expand his business
Ideals: Artistic. Flaws: Addict. Bonds: Family, Criminal record, Job. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 230 pp. Gold music box (4000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
Thea Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white shirt with thin tan vertical stripes and yellow pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With bright auburn hair. Her fierce amber eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Thea embodies much of what other species detest in the Halflings. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to loving parents in a slum to the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After a long history of fighting, Thea and her spouse have recently divorced.
Motivation: Regain custody of her daughter; and to unite with her sister
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1300 sp. 1 Masterwork Common Melee.
Mijira Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears tight fitting clothing which further accentuates her frame. Her green crest is knotted and matted. She is very pretty but has cold, dead eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Gifted from a young age, Mijira studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: She wants to meet her childhood hero; and she feels kind of lost in life
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 350 gp. Azurite (8 gp).
Jane Watson, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has a moderate pudge and is not very fit. She keeps her red hair in a flapper bob. This blue eyed westerner is not easily forgotten.
Personality: She speaks before she thinks and is too direct. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born several months after her mother was called into army service. When Jane reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Impulsive. Bonds: Immigrant, Military, Job. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Roger Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long chestnut hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roger took refuge in the large cave and found the beat up shortbow and armor he uses now. He was granted martial powers by his dying brother.
Motivation: To get a good night's sleep; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Brewer
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 200 gp.
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