Alexandre Barlow, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is renowned for his bright grey suits and hats. His chestnut hair is knotted and matted. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a son. After a long history of fighting, Alexandre and his spouse have recently divorced.
Motivation: To share knowledge with the world.
Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, In love, Slave. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Alice Heiser, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 4'7". She is dressed in a clean brown cloak covering her clean studded leather, and her gloved hand is found clutching a dagger. Her golden hair is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is irascible and easily irritated. She is obsessed with her god.
History: Born in the east to a Cartwright, Alice learned a great deal about her mother's area of expertise. Her mother was very strict, and drilled into her lessons on being the perfect lady. She ran away from her former home and has been making her living as a Cartwright for the past few years.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1900 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Sapphire pendant on gold chain (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).
Ootah Tattersall, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and prefers to wear black pants and tee shirts. Her skin is also unnaturally pale. Her top hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born in a small island village. Ootah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and she is terrified, and will act out of fear
Ideals: Philantrophist, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 110 gp.
Alice Peyton, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her long golden hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Further she is a bit of a stoner and is frequently out of it.
History: Alice was born in the east. At a young age she loved to build and create. Her first spouse was a Spy, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Sabotage a competitor; and wants to raise her children well
Ideals: Persistence. Flaws: Addict. Bonds: Rich, Job, Family. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Maynild Royal, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Jeweler does. Her chestnut hair is cut jaggedly and amateurishly. She wears an eyepatch.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Maynild was born in the east. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has worked as a Jeweler like her father before her.
Motivation: She has passion for adventuring and risk.
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Jeweler
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp. 1 Chain shirt.
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