Boddynock Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He is wearing a long, blue, dusty cloak. His red hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Boddynock's homeland. Boddynock decided to take the middle way and become a bodyguard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and to unite with his sister
Ideals: Fighting. Flaws: Insane, Antagonistic, Shy. Bonds: Mentor, Immigrant. Occupation: Barber
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 pp. 4 Acid flasks.
Mordai Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Knight. His purple hair is singed and shortened. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Knight, Mordai learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he feels threatened by others
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 54 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 1000 pp. Rich purple corundum (1400 gp). Chalcedony (50 gp). Smoky quartz (50 gp). Aquamarine (1300 gp). Carnelian (50 gp). Rhodochrosite (6 gp). Malachite (6 gp). Blue quartz (6 gp). Azurite (6 gp). Rock crystal (50 gp). Citrine (50 gp). Jasper (50 gp). Jade (50 gp). Chrysoprase (50 gp). Chrysoprase (50 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.
Stannor Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This man dresses in white turtlenecks beneath a pastel coat with white slacks, and sports empty pouches on his belt. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, Stannor studied abroad. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and his religion dominates his actions
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Family, Religious. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 14)
Armor Class 12
Hit Points 79 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Gnome, Druidic, Elven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 4000 gp. Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp). Jeweled electrum ring (2000 gp). Finely wrought small gold bracelet (100 gp). A roughly beaten golden orb (150 gp). An abacus with copper, silver and gold markers (150 gp). Solid gold idol (1200 gp). Finely wrought small gold bracelet (100 gp). A necklace of small pink pearls (3000 gp).
Hrathy Adley, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her brown hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Overbrimming with self-confidence, Hrathy isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a pair of big game hunters, but was frequently ill as a child. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is a bit of a kleptomaniac; and doesn't want to be a bookbinder and was forced into it by her family
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Bookbinder
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50000 cp.
Moon Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is typically in her Glassblower uniform. Her lavender fur is heavily combed to the right. Her eyes are likewise yellow. Her teeth are white and perfect.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A powerful brothel owner made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Glassblower work with an outfit from a few towns over. Glassblower work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Glassblower.
Motivation: Expand her business; and balancing her hectic life and new glassblower responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp.
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