Valafar Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His black eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His parents moved while he was still in utero so he is the first generation to be born here. Valafar was born on a far southern island where he grew up under the tutelage of his mother, an expert Adventurer. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and he's in love
Bonds: Guardian, Rich, Immigrant, Adventurer, Has a crush. Occupation: Adventurer
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Rose (30 gp).
Nicholas Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His hair is greying and his face has many wrinkles. His eyes are likewise amber.
Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: The child of a Spy, who enjoyed hunting, Nicholas was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Undercommon, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 3000 gp.
Semyaza Panic, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing a long, green, dusty cloak, and is pretty ugly. Her hair is blue and curly. She wears crescent spectacles with a black brim.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She is obsessed with finding treasure.
History: Born in a small village she learned the ways of the warrior from her mother. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Fighting, Logical. Flaws: Ugly, Racist. Bonds: Adventurer, Rich. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tarhun Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His whole body is exceptionally muscular. His crest is copper, silky, and of moderate length. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Tarhun was born on a far western mountains where he grew up under the tutelage of his mother, an expert Mortician. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is content; and to find somewhere to settle down
Ideals: Persistence. Flaws: Terse, Mundane. Bonds: Immigrant, Attractive. Occupation: Mortician
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 4 (-3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tûmhom Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his white robe and has his sai always slung over his shoulder. He has a auburn handlebar mustache and slicked back auburn hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Flaws: Addict. Bonds: Job, Adventurer, Mentor, Immigrant. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 5 (-3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
