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NPC Generator

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Advanced [show]


Frederick Wesley, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a slight overbite and is overall scrawny. His white hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To reunite with his old friends; and revenge

Flaws: Addict, Hedonist. Bonds: Poor, Enemies, Adventurer. Occupation: Servant

Voice: Aggressive tone

Attributes [hide]

Frederick Wesley, Male Human Warlock 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)12 (+1) 18 (+4)8 (-1)
Skills History +3, Nature +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 400 sp.


Social Check DCs


Kite Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His black fur is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a wizard, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kite took refuge in the large cave and found the beat up axe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Mentor, Nature. Occupation: Servant

Voice: Sleepy voice

Attributes [hide]

Kite Shore, Male Tabaxi Rogue 1
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 7 (-2)17 (+3)
Skills Perception +0, Survival +0
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Bullseye lantern.


Social Check DCs


Bundrigo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. His blonde hair is smooth and relatively long. He has a dull look in his amber eyes.

Personality: He likes to make people angry or surprised. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Rich, In love, Family. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Bundrigo Sunmeadow, Male Halfling Paladin 11
Small (2'10") Halfling, Chaotic Good (CR 11)
Armor Class 14
Hit Points 81 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Insight +4, Intimidation +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 110 pp. Rhodochrosite (8 gp). Zircon (80 gp). Fire opal (400 gp). Star rose quartz (80 gp). Coral (120 gp). Chrysoberyl (120 gp). Eye agate (8 gp). Alexandrite (400 gp). Coral (120 gp).


Social Check DCs


Shifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. He has wavy lavender fur. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical, Gifted. Flaws: Insane. Bonds: Job. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Shifting Of Spirit, Male Tabaxi Monk 14
Medium (6'7") Tabaxi, Chaotic Good (CR 14)
Armor Class 11
Hit Points 113 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 15 (+2)19 (+4)
Skills History +7
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 500 pp. Rhodochrosite (16 gp). Hematite (16 gp). Golden yellow topaz (1300 gp). Peridot (40 gp). Freshwater pearl (16 gp). Zircon (40 gp). Azurite (16 gp). Emerald (1200 gp). 1 Medium magic item.


Social Check DCs


Odo O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is always cut to a buzz. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Attractive, Criminal record. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Odo O'Leary, Male Half-Elf Expert 4
Medium (4'10") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 13 (+1)6 (-2)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 8000 cp.


Social Check DCs

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