Three Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his black fur in a flapper bob. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Three was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has dedicated himself to building a better trade route.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 700 gp. Alexandrite (1400 gp).
Jacoba Clayton, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her golden hair is unkempt and raggedy. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to loving parents in a slum to the west. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Flaws: Ugly, Mundane, Insane. Bonds: Immigrant, Poor, Criminal record. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp.
Morkral Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. He keeps his long white hair kept up in a rat tail. He has a dull look in his hazel eyes.
Personality: He dislikes all the random violence that takes place in the east. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to find somewhere to settle down
Ideals: Pacifist. Flaws: Selfish, Mundane. Bonds: Rich, Mentor. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 40 gp. Red-brown spinel (120 gp).
Harvest Running, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman has the majority of her body covered in plate. Her fur is lavender, silky, and of moderate length. Her yellow unseeing eyes seem to look past you.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has passion for adventuring and risk; and she has money and likes to spend it
Ideals: Justice. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 50000 cp.
Hrathy Clare, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is wearing the road beaten gear of a warrior. Her brown hair is unkempt and raggedy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Eccentric and domineering, Hrathy will drive conversation. She is able to fit into much smaller and tighter spaces than normal.
History: A powerful slaver made her what she is. Her necromantic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
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