Pallabar Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Pallabar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. By chance he met his sister recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army; and regain custody of his daughter
Ideals: Artistic, Gifted. Bonds: Attractive, Family, Military. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Solid gold idol (400 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His white hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a necromancer, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Fortune-teller, but he got bored and became a Ploughman. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Slave, Job, Mentor. Occupation: Ploughman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
Krimp Acton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and sports empty pouches on his belt. He has a small bristly mustache and wavy silver hair. He is baby faced.
Personality: Calm and collected, he is a well trained Sellsword. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: He was born in the south. Like his mother and his brother before him, after school he went straight into learning to become a Sellsword. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lezre Hallewell, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is physically well-built. Her moppish chestnut hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born in the north, but her parents moved at a very young age to the south. She went to a religious school and was inspired by the priests there in charitable deeds. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions; and she has money and likes to spend it
Ideals: Artistic. Bonds: Rich, Attractive, Immigrant, Religious. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 2000 sp.
Ahrim Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Blacksmith. He has no hair. His thin eyebrows rest above his beady silver eyes.
Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He is greedy; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 70 gp.
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