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NPC Generator

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Advanced [show]


Ahinar Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'8". She wears a yellow coat over a blue low-cut shirt, and a wide-brimmed hat upon her head, and her gloved hand is found clutching a sickle. Her hair is short and white. This hazel eyed westerner is not easily forgotten.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Ahinar was born with her father's beautiful face. She worked as a nervous Map Maker and found it very stressful. By chance she met her sister recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist. Flaws: Shy. Bonds: Job, Attractive, Family. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Ahinar Ilphelkiir, Female Half-Elf Adept 5
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 40000 cp. White pearl (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of daggers on her belt, each one with a amethyst on the hilt. Her black hair is lengthy. She wears a mask on her face.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: The child of a Sailor, who enjoyed hunting, Mardnab was taken on many hunting expeditions. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mardnab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mardnab. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Seeks redemption.

Ideals: Fighting. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Mardnab Scheppen, Female Gnome Druid 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shadow Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is cut close to his head. His fierce amber eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.

History: Gifted from a young age, Shadow studied abroad. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Gifted, Philantrophist. Bonds: Poor, Slave. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Shadow Shoe, Male Tabaxi Rogue 3
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Margery Colton, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'7" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her right hand appears badly burned and disfigured. Her auburn hair is long and unkept. Her fierce amber eyes like to dwell on things.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a very good compulsive liar and kleptomaniac.

History: Born in the east her family was never financially stable. Margery was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Margery decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Margery Colton, Female Human Fighter 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bulzo Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man is typically in his Barrister uniform. He has a penchant for wearing a ring with an oversized opal on his right hand. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Passionate, Justice. Bonds: Job, Rich, Slave. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Bulzo Underbough, Male Halfling Druid 16
Small (3'4") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 44 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Deception +5, Medicine +7
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: Malachite (6 gp). Obsidian (6 gp). Alexandrite (1100 gp). Black pearl (1100 gp). Star rose quartz (60 gp). Chalcedony (60 gp). Amethyst (100 gp). Moonstone (60 gp). Rock crystal (60 gp). Bloodstone (60 gp). Coral (100 gp). Obsidian (6 gp). Banded agate (6 gp). Freshwater pearl (6 gp).


Social Check DCs

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